Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Sep 20, 2006, 12:14 AM // 00:14   #41
Debbie Downer
 
Zinger314's Avatar
 
Join Date: May 2006
Profession: N/Me
Advertisement

Disable Ads
Default

Quote:
Originally Posted by Vermilion Okeanos
I am far more interested in signet of illusion... Waiting for the info on recharge/cast time.

16 attribute for any spell in the game...? Too awesome. I doubt it will change the next spell into illusion type thou (mantra of persistance). I hope they don't go "next mesemer spell", although that would still be great.
It's implied that Signet of Illusion will affect any spell, since Inspired Hex and Arcane Thievery is mentioned in conjunction. Seriously, you people need to read between the lies.

I have a strong feelign ArenaNet will butcher the recharge time, though. If it's greater than 15 seconds, it'll be useless.
Zinger314 is offline   Reply With Quote
Old Sep 20, 2006, 12:23 AM // 00:23   #42
Lion's Arch Merchant
 
Join Date: Nov 2005
Profession: Mo/R
Default

Quote:
Originally Posted by Zinger314
It's implied that Signet of Illusion will affect any spell, since Inspired Hex and Arcane Thievery is mentioned in conjunction. Seriously, you people need to read between the lies.

I have a strong feelign ArenaNet will butcher the recharge time, though. If it's greater than 15 seconds, it'll be useless.
Or worse, make you lose all energy for using it, like Signet of Disenchantment .
Phoenix Ex is offline   Reply With Quote
Old Sep 20, 2006, 01:14 AM // 01:14   #43
Frost Gate Guardian
 
Reza's Avatar
 
Join Date: Apr 2006
Guild: The Fellowship Of The King [King]
Default You Can't Touch This Anymore!

new paragon shout, LOL

Without a solid counter to touch-type skills, we decided to add a new Paragon shout called "Can't Touch This," which causes touch skills used on friends within earshot to completely fail. This will allow players to counter skills like Blackout, Shock, or Vampiric Touch more effectively.

touch rangers can go touch something else now, cuz this isnt touchable anymore! :P
Reza is offline   Reply With Quote
Old Sep 20, 2006, 01:44 AM // 01:44   #44
Frost Gate Guardian
 
Mr_eX's Avatar
 
Join Date: Dec 2005
Location: Ice Tooth Cave
Guild: Opt and Niho Private Chat [lulz]
Profession: N/Me
Default

What I want to know is why doesn't the Male Paragon have an MC Hammer dance?
Mr_eX is offline   Reply With Quote
Old Sep 20, 2006, 02:07 AM // 02:07   #45
Kha
Sins FTW!
 
Kha's Avatar
 
Join Date: Mar 2005
Location: USA
Guild: Angel Sharks [AS]
Default

This skill isn't in response to Touch Rangers. It's clearly been added by the request of the Ghostly Hero:

__________________
Kha is offline   Reply With Quote
Old Sep 20, 2006, 03:10 AM // 03:10   #46
Frost Gate Guardian
 
Cloudpiercer's Avatar
 
Join Date: Sep 2006
Profession: R/
Default

I just want to say HA!!

This is so funny, I mean you gotta love Anet. I know people say just run and blah blah from touch groups, but running is hardly ever an effective strategy... especially when touch rangers started bringing storm chaser with them. All gimmick builds should have counters and this is awesome.

Plus the name is just awesome, they just need a class that can do the hammer dance while its being shouted.... maybe the male Dervish lol!

(awesome thread )
Cloudpiercer is offline   Reply With Quote
Old Sep 20, 2006, 03:37 AM // 03:37   #47
Academy Page
 
johnmedgla's Avatar
 
Join Date: Dec 2005
Guild: Dark
Profession: N/Me
Default

I've noticed that whenever I post lately I've tended to ramble on a bit more than I shoud so just this once, I'll be succinct.
<3 u ANet
Zomg Luxons = pwned! (On Euro servers Luxons touchers seem to outnumber Kurzick touchers by at least 20 to 1)

I have to say though, when I saw the name, I had to double check this was Mid Spetember and not April 1st.
johnmedgla is offline   Reply With Quote
Old Sep 20, 2006, 03:47 AM // 03:47   #48
Forge Runner
 
Join Date: Feb 2005
Default

Quote:
Originally Posted by Zinger314
It's implied that Signet of Illusion will affect any spell, since Inspired Hex and Arcane Thievery is mentioned in conjunction. Seriously, you people need to read between the lies.

I have a strong feelign ArenaNet will butcher the recharge time, though. If it's greater than 15 seconds, it'll be useless.
What I mean was, "I hope they don't change it to 'next mesemer spell'". While both inspired hex and arcane thievery are not illusion is the main catch I believe.
Vermilion Okeanos is offline   Reply With Quote
Old Sep 20, 2006, 06:42 AM // 06:42   #49
Academy Page
 
Join Date: May 2006
Profession: Me/Mo
Default

EDIT: Just realized that the Signet of Illusion is actually some sort of *catalyst* used to obnoxiously boost your newly-acquired spell.

Oh and it did mention the NEXT spell you cast... which means it's sort of like a one-shot boost?

Last edited by Claudia Starlight; Sep 20, 2006 at 06:45 AM // 06:45..
Claudia Starlight is offline   Reply With Quote
Old Sep 20, 2006, 07:00 AM // 07:00   #50
Krytan Explorer
 
Dragannia's Avatar
 
Join Date: Feb 2006
Guild: Venatio Illuminata [VEIL]
Profession: Me/N
Default

Ugh, "Can't Touch This." Before, with "It's just a flesh wound." it was kinda amusing, now they're just milking it dry. At least make it have a BIT of seriousness, like "For Great Justice!" and stuff had.
Dragannia is offline   Reply With Quote
Old Sep 20, 2006, 07:40 AM // 07:40   #51
Frost Gate Guardian
 
Alberic's Avatar
 
Join Date: Jan 2006
Location: United States
Guild: [AB]
Profession: R/
Default

I'm having deja vu...

http://www.guildwarsguru.com/forum/s...09&referrerid=
Alberic is offline   Reply With Quote
Old Sep 20, 2006, 08:02 AM // 08:02   #52
Ascalonian Squire
 
Ipillo Wupwup's Avatar
 
Join Date: Jul 2005
Location: Witman's Folly
Profession: Mo/Me
Default

Quote:
Originally Posted by Claudia Starlight
EDIT: Just realized that the Signet of Illusion is actually some sort of *catalyst* used to obnoxiously boost your newly-acquired spell.

Oh and it did mention the NEXT spell you cast... which means it's sort of like a one-shot boost?
Yes, but a pretty powerful one - just imagine you steal Animate Flesh Golem or Chain Lightning or any other powerful offensive skill that doesn't require a specific weapon and then use it with 12 or so points in illusion magic...
Ipillo Wupwup is offline   Reply With Quote
Old Sep 20, 2006, 08:14 AM // 08:14   #53
Krytan Explorer
 
Paperfly's Avatar
 
Join Date: Jun 2006
Default

Quote:
At least make it have a BIT of seriousness, like "For Great Justice!" and stuff had.
Stupid poetic justice!
/Homer
Paperfly is offline   Reply With Quote
Old Sep 20, 2006, 08:14 AM // 08:14   #54
Frost Gate Guardian
 
Join Date: Apr 2006
Guild: Alt Control Delete
Profession: W/
Default

Ally gets life transfer -> Inspire Hex -> Signet of Illusion -> Life Transfer on enemy

I sort of see the usefullness of that skill now ...
Anryla is offline   Reply With Quote
Old Sep 20, 2006, 08:20 AM // 08:20   #55
Banned
 
Join Date: Dec 2005
Guild: None
Profession: Mo/W
Default

its not to powerfull at all like you say ""kite it"" if he has it on him run away

or just attack the guy using it
TheMadKingGeorge is offline   Reply With Quote
Old Sep 20, 2006, 08:21 AM // 08:21   #56
Banned
 
Join Date: Dec 2005
Guild: None
Profession: Mo/W
Default

thats why you should always cover hex
TheMadKingGeorge is offline   Reply With Quote
Old Sep 20, 2006, 08:26 AM // 08:26   #57
Ascalonian Squire
 
Ipillo Wupwup's Avatar
 
Join Date: Jul 2005
Location: Witman's Folly
Profession: Mo/Me
Default

I don't know if that really works, Anryla, since the vague description on guildwars.com says "which will make the next spell you cast use your Illusion attribute". So it might well be that you can't use hexes with signet of illusions...

But even if it just works for spells it could be quite useful if you use it after arcane thievery ("one random spell is disabled for target foe, and Arcane Thievery is replaced by that spell").

Let's stick to the example I used before: the air spiker...
Arcane thievery catches a random spell from target foe = 1:8 chance to get the chain lightning.
Target has rez signet equipped = 1:7 chance.
Target has rez signet and glyph of (lesser) energy = 1:6 chance
And so on - the more non-spells the target has equipped the better the chance to get a good spell.

Arcane thievery & signet of illusions might be pretty worthless on a ranger, assassin, warrior and maybe even (healing) monk, but if you get the rigt spell from a necro, ele or ritualist it could really help your team.
Ipillo Wupwup is offline   Reply With Quote
Old Sep 20, 2006, 08:33 AM // 08:33   #58
Frost Gate Guardian
 
Join Date: Apr 2006
Guild: Alt Control Delete
Profession: W/
Default

Did I get something wrong. I thought hexes was spells or have I completely missunderstood this?
I think the in game text even say "Hex Spell", and yeah, the description is a little vague so we are still speculating of course ...
Anryla is offline   Reply With Quote
Old Sep 20, 2006, 08:39 AM // 08:39   #59
Ascalonian Squire
 
Ipillo Wupwup's Avatar
 
Join Date: Jul 2005
Location: Witman's Folly
Profession: Mo/Me
Default

I sure hope that they count hexes as hex spells like they normally do - I just wanted to point out that this might be the catch on the otherwise really sweet signet

Oh, and another thing: how about combining this with mantra of signets? Even with no points in inspiration magic it instantly recharges the signet used in the next 10 seconds...

Arcane thievery --> mantra of signets --> signet of illusions --> fire away with stolen spell... Uses three skill slots but might nonetheless be quite interessting for upcoming mesmer builds.
Ipillo Wupwup is offline   Reply With Quote
Old Sep 20, 2006, 08:57 AM // 08:57   #60
Desert Nomad
 
Carth`'s Avatar
 
Join Date: Apr 2006
Default

Quote:
Originally Posted by Kha
This skill isn't in response to Touch Rangers. It's clearly been added by the request of the Ghostly Hero:

lol
Carth` is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:31 PM // 18:31.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("